AI Insights · Timothy · December 2022
Top 5 iOS Racing Games in Sweden Q4 2022 Performance
An overview of the performance of the top 5 racing games on the iOS platform in Sweden during Q4 2022, including trends in downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 racing games on the iOS platform in Sweden showed varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the weekly trends for each game.
Pocket Champs PVP Racing Games from MADBOX saw its weekly revenue peak at approximately $2.8K in the week of December 19, with notable increases in early November and late December. Weekly downloads fluctuated, peaking at 4.9K in late September but generally declining towards the end of the year. Active users followed a downward trend, starting from 13.7K in late September and ending at around 6.4K by the end of December.
Race Master 3D - Car Racing by SayGames LTD experienced a gradual increase in both downloads and active users. Weekly downloads rose from 1.1K in late September to 2.4K by the end of December. Active users also increased, starting at 7.4K and reaching 10.6K in the same period. Revenue remained relatively low but showed a slight upward trend, peaking at $252 in the last week of December.
Nintendo Co., Ltd.'s Mario Kart Tour displayed fluctuating revenue, with significant peaks in early October and mid-December, reaching up to $1.7K. Downloads were highest at 4.2K in late October, but generally remained below 2K for most of the quarter. Active users saw a slight increase towards the end of the year, ending at 13.2K from a low of 8.7K in mid-October.
Wheelie Life 2 by Marcos Elena, despite being a late entrant in November, managed to capture significant attention with downloads peaking at 7.8K in the first week of its release. Active users reached a high of 12.7K in late November but gradually decreased to 7.5K by the end of December.
Lastly, aquapark.io from Voodoo saw steady downloads, peaking at 1.5K in late December. Active users also showed a peak in the same period, reaching 9.5K. Revenue, however, remained minimal throughout the quarter, with the highest being $13 in mid-December.
For more detailed insights and data, visit Sensor Tower.